Pre-Alpha 1.2.0 - Browser Play + Stage 2 Improvement
Yet Another Unnamed Game » Devlog
Summary:
Can now play in browser without needing to download anything (quality may differ to downloaded), and an improvement to the Clay Caverns / the second stage.
New Features
General / Quality of Life
- Added the ability to play in-browser. Not as stable as the downloaded versions.
- Gave the “Clay Caverns” a minor art pass.
- Recoloured the tiles, and added a few decorations
- Made the spikes unique from what is in Marble Meadow
- Increased ambient lighting, making it easier to see things further away
- Improved “Clay Caverns” gameplay
- New enemy (see below)
- Higher level variety (+2 new levels)
- More spikes
- Added a couple more decorations to the main menu.
- The game now remembers your display mode.
- Stylized the health bar of bosses to match other GUI elements, rather than engine default.
- Added a small credits screen
- The seed of a run is now visible on both game over screens in the bottom left.
Enemies
- Snail Change
- Takes increased knockback (previously was default)
- Lowered maximum health, 140 -> 115 (5 hits to kill -> 4 hits to kill without upgrades)
- New Area 2 Enemy: Clay Cannon
- Moves left and right similar to the snail, but if the player is in front of it, it will pause to fire.
Items
- Nerf to the Overly Bloody Knife
- Can only trigger once per ‘propagation.’ The Fractalizer still allows it to heal multiple times though.
- Reduced HP stacking to +2.5 per stack (was +3)
- Adjusted item descriptions
- Auto Belay, Air padded Boots affected
Bug Fixes
- Fixed the Sentient Geode’s spawning animation cancelling too early
- Fixed the Sentient Geode’s passive rotation not being consistent
- Fixed the Sentient Geode not doing contact damage, a result of the tech debt reduction last patch.
- Fixed the Slime Bosses not spawning slimes, another result of the tech debt reduction.
- Fixed some edge cases that created weird interactions with the Auto Belay
- The snail no longer changes direction upon being hit. Originally intentional, it felt too jank
- The seed ‘0’ is now a valid option and will result in consistent generation rather than random.
- Fixed enemies taking knockback while undergoing their death animation.
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Yet Another Unnamed Game
A roguelite metroidvania
Status | Prototype |
Author | TheOrbius |
Genre | Adventure, Platformer |
Tags | 2D, Godot, Metroidvania, No AI, Pixel Art, Roguelike, Singleplayer, upgrades |
Languages | English |
Accessibility | Configurable controls |
More posts
- Resumed Development76 days ago
- Pre-Alpha 1.1.2 - Snail UpdateDec 26, 2024
- Pre-Alpha 1.1.0 - The Galactic Grove (And 1.1.1)Dec 17, 2024
- Pre-Alpha 1.0.2 - QOL Patch IIDec 12, 2024
- Pre-Alpha 1.0.1 - QOL Patch IDec 11, 2024
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